Creative Critical Refelction
Q1. How does you product use or challenge conventions and represent social group and issue?
This CCR answer goes deep into the heart of the question and:
Delves into the conventions followed and overruled by the Main character of the phsyco within the psychological Horror genre. It explores how traditional Horror tropes, such as tension building, plot twists and unreliable narrators, are manipulated and subverted by the main character.
The mystery factor in the film is key to keeping the audience on edge, using ambiguous context and a fractured storyline to maintain suspense. Additionally, the representation of bullying is central to the film, as the mc embodies a complex and toxic form of victim of bullying, where violence, power, and control are intertwined with his mental breakdown.
This portrayal challenges traditional perceptions of bullying in horror films and brings a deeper psychological layer to the character’s actions, as well as to the general psychological thriller genre.
Lighting and camera shots and angles follow a steep path of the general psychological thriller conventions
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Q2. How your product engages the audience and How would it be distributed as a real media text?
In this CCR question I will conduct a role play interview of the producer of the Victim (me) which was published in the newspaper
It focus on how Victim help engage the audience who seek mystery, phycological trauma, toxicity and horror. The film centers around a mentaly exhausted teenager who had been a victim of bullying.
Distribution is planned through platforms like YouTube and Instagram and even exposure through festivals or computation specifically desingh for student led media work.
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Q3. How did your production skill developed through out the journey ?
In this ccr I will use a power point slide I created to explain and answer this question
it will include how I developed my production skills, it will entail how new all of this was for me, how foreign it felt, the challenges I faces, the things I learned
Q4. How did you integrate technology- software, hardware and online- in this project?
this post will be in a game format in which the dealers deal four card each exapling one of the four aspects of how I used technology :
- Camera
- Editing
- Sound
- Computer
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